Diablo IV

REVIEW: Diablo IV, we tested the growing hate battle pass and it’s great!

As soon as you see the loading screen of Diablo IV, you realize that you are about to immerse yourself in a breathtaking atmosphere. The marriage of music and graphics instantly grabs you, as if you were about to cross the threshold into a world full of mystery and danger. Every element, from the settings to the character design, adds up to create an immersive experience. It is an invitation to dive into the depths of Sanctuary, where nostalgia and excitement come together to offer a challenging journey.

Diablo Iv

Diablo IV – Season of Rising Hatred

Let’s talk about the bread and butter of Diablo IV: combat. The classes: Barbarian, Warlock, Rogue, Druid and Necromancer are more than “mere archetypes”. Each has its own pace of play, which forces you to play differently. From the Druid, who is almost a force of nature, to the Barbarian who goes head-on into everything, each class has its own combat narrative. The customization possibilities are huge, and that freedom in the open world feels in-cre-í-ble. At times, the loot is so plentiful that you almost don’t value each piece (a shiny sword is a shiny sword, even if 10 drop), but the legendary pieces still have that “wow” that makes you look for the next big treasure.

Diablo

As for the art, in my opinion, it’s a total success. Every corner of Sanctuary is dark, mysterious and a bit depressing… just as it should be. The muted colors, the details in the design of the scenery and the visual effects bring that distinctive touch of the franchise that envelops you. It’s like walking into a dark, medieval painting, but one that also responds to your every move and challenges you with every step.

The whole experience is immersive. Diablo IV’s story and gameplay complement each other, creating a unique experience, and the multiplayer events (even if you’re not a fan of playing with strangers) bring the world to life. The microtransaction thing for cosmetics, yes, it can shock a bit, because it’s a full-priced title and those extra little things might annoy those who prefer not to spend. But as long as you stick to the main gameplay, they don’t affect anything but the aesthetics, and the game is still pure Diablo.

Diablo 1

And this is where this game shines, because it’s not just the big rivals or the bleak landscapes. It’s those little details that really make it stand out. You hear the whispers in the shadows, the wind that hits in the most desolate areas, and even the dust that rises when an enemy falls to the ground. It’s a complete experience that takes you beyond a simple “click and attack”; it’s an immersion, it’s feeling inside a world that grabs you. These details add up and make you feel like you are really walking through Sanctuary, and yes, you can even feel the fear.

Diablo 2

To close, Diablo IV recovers that balance between what fans expected and some novelty. It brings us back to the darkest and most challenging Sanctuary, a solid gameplay and a gripping narrative. The good: the art direction is impeccable, the combat that adapts to your class and style enhance that feeling of immersion. The not so good: the loot issue that sometimes loses impact and, again, the microtransactions that could be left over. But overall, it’s an experience that doesn’t disappoint and keeps the spirit of the franchise alive. If you’re looking for an action RPG to lose yourself in for hours (or days [warning: that test was conducted and supervised by professionals, don’t try it at home]) and a good excuse to confront evil in its purest form, Diablo IV is not only worth it, it’s worth everything.

Diablo 3