Gacha-type video games such as Genshin Impact or Azur Lane encourage players to spend a lot of money on their titles, either because of the large number of “waifus” and “husbandos” present in their roster or because of the possibility of them receiving new ways to be played, but it seems that the expense is sometimes very counterproductive. A Twitter/X user shared a message that not only shows his regret for having spent a lot of money, but also that the characters he acquired, the less popular ones, did not change their position after his expenses.
Gambler shows his regret for spending money on gacha games
From his Twitter/X account, the user @BlackHandMaiden shared a publication that surprised the users of that social network and started an interesting debate, since he mentioned how within the anime culture, among them the gacha games, he spent a large amount of money, which seemed exaggerated. But the reason for his disappointment went beyond the monetary loss, he commented that he had spent this money on the less popular characters, in search of making them a little better known, something that was in vain.
As his main objective was to spend money so that these lesser-known characters would be improved in some way, the user of the social network commented how in the end he did not see the results bear fruit, and although he did not name any gacha game, his disappointment was total. In addition, the user shared different comments with other players, who gave their point of view on the situation, and one of them commented that this was a fairy tale where spending this money would give them what they wanted, to which he confirmed that this would only be a dream.
Thanks to this publication, many users gave their opinion about the situation, especially those who had their own experiences in the gacha world, being that the quantity and variety of titles give the possibility for a great number of stories to come to light. Many of the comments expressed how they felt they had lost their money, mostly because they did not know how to control their impulses, but none of them thought of spending money to see a character grow as the original author of the post did.
On the other hand, this debate also caught the attention of other users, because although the less popular gacha characters did not receive the expected recognition, the only thing that this expenditure of money would do is to increase the popularity of the games, only making the already popular characters grow. On a final point, although this post may not actually make any kind of change to gacha video games, what it did show is how many users had similar experiences, something that can be seen in the repercussion of the tweet itself.
The gacha video game genre, for those who do not know it, is one of the most popular today, which replicates the capsule and toy vending machines in Japan, being that with different systems they base much of their gameplay on users getting coins within the game to acquire various items, including characters. And there are several very big exponents within this, see Genshin Impact, which is one of the most recognized, or Azur Lane, also very popular, being that following this line of gacha, much of the content of the games is represented in the diversity of characters.
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